Alien Tactical Command In development

Squad tactics · City strategy

Alien Tactical Command

Lead the response. Hold the cities.

Something alien is taking root in six near-future cities. It hides in buildings, spreads through their infrastructure, and sends craft overhead. You run the independent agency that answers.

Investigate compromised property, send your squad in, recover the evidence, and build the countermeasures that let you strike back at the source.

Coming to Android

  • Turn-based squad tactics
  • Fully offline campaign
  • Built for phones
An isometric tactical board: three cyan agents, one selected with a dotted movement path to a highlighted square, a coral alien under a targeting reticle, a floating violet probe and a green carrier beside an amber warning sign, and walls with an open amber doorway.

The response

  1. 01

    Investigate

    Track contacts across your cities, follow up incidents, and weigh the evidence. Not every hostile owner is infested, and not every quiet building is clean.

  2. 02

    Deploy

    Pick a fireteam, equip them from the stock you actually have, and go in. Every move and shot spends time units, enemies react, and walls and floors can come down.

  3. 03

    Recover

    Extract your people and what they found. Research new countermeasures, manufacture equipment, expand your bases, and keep the cities' factions on side.

What it's built on

  • Consequences persist

    Injuries, equipment, property damage, evidence and relationships carry forward. Veterans matter because you can lose them.

  • The city matters

    Protect the clinics, depots and services people rely on. Wreck them, and the factions who own them remember.

  • Readable commands

    See the known cost and risk before you commit: movement previews, hit estimates and clear reasons when an order can't be given.

The studio

Alien Tactical Command is in development at Space Junk Industries. It is coming to Android phones, and the store listing will follow closer to release.